At nearly three hours long, with barely any action sequences and a cast of just four key characters, it is a deliberately slow, brooding, contemplative tale – as much a mood piece as it is a setting from which to examine the nature of human desire, ambition, and fulfillment. The title STALKER is a reference to Stalker, a 1979 art film by the legendary Russian film director Andrei Tarkovsky. ![]() Beneath the digital shadow of the Chernobyl power plant, amongst the monsters and burly men playing guitar and shouting “cheeki breeki,” it’s easy to forget the literary and artistic roots of the franchise. Yet for all my barely controllable enthusiasm, I hope that this time around the developers take more risks with the narrative and embrace STALKER’s source material. Assuming we are not looking at a vertical slice that will be downgraded or fall apart in action, STALKER 2 looks set to deliver long-absent, long-missed thrills in a shiny and polished new package. ![]() The graphics look unreal, the game world oozes the familiar foreboding atmosphere, and the gameplay seems to recapture the frantic firefights and patient exploration of the old titles. I read the original story for S2 and frankly it wasnt really that. This artwork seems to be from the STALKER sequel that was cancelled in 2012. 2: Heart of Chernobyl (or just STALKER 2, to simplify) shown at E3 2021 is prime hype material. This is 3D art I made for upcoming game Stalker 2 Art was made in Unreal Engine 5.1, using free assets from Quixel and models from Sketchfub You can find f. I wonder if GSC is going to use the storyline and concepts from the cancelled STALKER 2 or if theyre working on a completely new iteration at the moment. This discussion of STALKER 2 contains spoilers for the novel Roadside Picnic, the film Stalker, and for the S.T.A.L.K.E.R.
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